Ability Scores

Ability points still available:

Melee

Assassin str12, dex12, con6, int11, wis6

Fighter str9, dex6, con7, wis6, cha6

Paladin str12, dex7, con9, int9, wis13, cha16

Ranger str13, dex14, con13, int6, wis14, cha6

Spellcaster

Cleric str6, con6, int13, wis15, cha6

Druid str6, dex6, con6, int6, wis13, cha16

Illusionist str6, dex16, int15, wis6, cha16

Magic User dex6, con6, int15, wis13, cha6


Strength
  • Bonus To Hit:
  • Bonus to Damage:
  • Minor Test (%):
  • Major Test (%):
Dexterity
  • Surprise bonus:
  • Missile bonus To Hit:
  • AC Adjustment:
Constitution
  • Hit Points bonus (per Level):
  • Survive Resurrection (%):
  • Survive System Shock (%):
Intelligence
  • Bonus to Spell Damage:
Wisdom
  • Bonus to Saving Throws:
  • Spell Casting Failure (%):
Charisma
  • Max Henchmen:
  • Loyalty bonus (%):
  • Reaction bonus (%):
Race

Humans can choose any Class and can Level up with no limits

Dwarf
  • Death & Poison: 3
  • Reaction bonus (%): -10

Strength: 8 to 17

Dexterity: 3 to 15

Constitution: 12 to 17

Wisdom: 3 to 12

Charisma: 3 to 12

Elf
  • Magic Items & Spells: 2
  • Reaction bonus (%): 5

Dexterity: 8 to 17

Constitution: 8 to 17

Intelligence: 8 to 17

Wisdom: 3 to 12

Charisma: 13 to 18

Gnome
  • Breath Attacks: 2
  • Petrify & Polymorph: 2
  • Reaction bonus (%): -5

Strength: 6 to 12

Constitution: 8 to 15

Intelligence: 7 to 17

Charisma: 3 to 15

Half Elf
  • Magic Items & Spells: 1

Dexterity: 6 to 15

Constitution: 6 to 15

Intelligence: 7 to 15

Wisdom: 3 to 12

Charisma: 7 to 15

Halfling
  • Breath Attacks: 3
  • Reaction bonus (%): 10

Strength: 6 to 12

Dexterity: 8 to 17

Constitution: 10 to 17

Intelligence: 6 to 17

Wisdom: 3 to 17

Half Orc
  • Petrify & Polymorph: 3
  • Reaction bonus (%): -25

Strength: 6 to 17

Dexterity: 3 to 17

Constitution: 13 to 17

Intelligence: 3 to 11

Wisdom: 3 to 9

Charisma: 3 to 6

Class

Assassin
  • Hit Points: 6
  • Armor Class: 10
  • Armor: Leather (-2AC)

Strength: 12 to 18

Dexterity: 12 to 18

Constitution: 6 to 18

Intelligence: 11 to 18

Wisdom: 6 to 18

Cleric
  • Hit Points: 8
  • Armor Class: 10
  • Armor: Leather (-2AC)
  • Off-hand: Holy Symbol

Strength: 6 to 18

Constitution: 6 to 18

Intelligence: 13 to 18

Wisdom: 15 to 18

Charisma: 6 to 18

Druid
  • Hit Points: 8
  • Armor Class: 10
  • Armor: Leather (-2AC)
  • Alignment: Neutral
  • Off hand: Nature Symbol

Strength: 6 to 18

Dexterity: 6 to 18

Constitution: 6 to 18

Intelligence: 6 to 18

Wisdom: 13 to 18

Charisma: 16 to 18

Fighter
  • Hit Points: 10
  • Armor Class: 10
  • Armor: Ringmail (-3AC)

Strength: 9 to 18

Dexterity: 6 to 18

Constitution: 7 to 18

Wisdom: 6 to 18

Charisma: 6 to 18

Illusionist
  • Hit Points: 4
  • Armor Class: 10
  • Armor: none
  • Off-hand: -

Strength: 6 to 18

Dexterity: 16 to 18

Intelligence: 15 to 18

Wisdom: 6 to 18

Charisma: 16 to 18

Magic User
  • Hit Points: 4
  • Armor Class: 10
  • Armor: none
  • Off-hand: -

Dexterity: 6 to 18

Constitution: 6 to 18

Intelligence: 15 to 18

Wisdom: 13 to 18

Charisma: 6 to 18

Paladin
  • Hit Points: 10
  • Armor Class: 10
  • Armor: Banded Mail (-6AC)
  • Alignment: Lawful Good: Crusader
  • Off-hand: Shield (-2AC)

Strength: 12 to 18

Dexterity: 7 to 18

Constitution: 9 to 18

Intelligence: 9 to 18

Wisdom: 13 to 18

Charisma: 16 to 18

Ranger
  • Hit Points: 8
  • Armor Class: 10
  • Armor: Leather (-2AC)
  • Off-hand: -

Strength: 13 to 18

Dexterity: 14 to 18

Constitution: 13 to 18

Intelligence: 6 to 18

Wisdom: 14 to 18

Charisma: 6 to 18

Thief
  • Hit Points: 6
  • Armor Class: 10
  • Armor: Leather (-2AC)
Name Race Human Class Thief Alignment Lawful Neutral Languages English, Thieves Cant Level 1 XP Hit Points 4 AC 12 Bonus per new level -2 STR DEX CON INT WIS CHA 3 3 3 3 3 3 Breath Attacks 19 Death & Poison 16 Petrify & Polymorph 15 Magic Items & Spells 18
To Hit AC
-10-9-8-7-6-5-4-3-2-1012345678910
262524232221202020202020191817161514131211
Main Dagger (D4+1) Other Dagger (D4+1) Armor Leather (AC-2) Shield - Surprise Bonus -3 Bonus To Hit -3 Bonus Missile To Hit -3 Bonus to Damage -1 Bonus to Spell Damage -1 Spell Casting Failure (%) 15 Abilities and Spells 1. Climb 2. Find traps 3. Disarm traps 4. Pick locks 5. Pick pockets 6. 7. 8. Minor Test (%) 17 Major Test (%) 0 Reaction (%) 50 Resurrection (%) 40 System Shock (%) 35 Equipment 1. Meal rations (2) 2. Lockpicks 3. Rope (5 meters) 4. Grappling hook 5. Torch 6. Moonshine flask 7. Wooden pole (1m) 8. Flint stones Max Henchmen 1 Loyalty (%) 20 Gold Silver Copper